finally decided to post after so long...
Contrary to Pototoy's post,
Teleport + confuse + slow can be useful when placed strategically amongst a barrage of carefuly placed Money Steal/Wealth. A wall of level 5 teleports, surrounded by a handful of confuses on either side, can easily stall hard-to-kill enemies, while having a splash slow before every group of towers can help increase your chances. Without focusing TOO much on these status inducing towers, by the time you've actually built a nice confuse/teleport barrier, your money steal/wealth towers + cash over time and increase wave length should have generated enough money for you to cover your map in whatever you choose. Personally, I prefer more Money Steal/Wealth. :P
If you choose to make a variety of towers just to be safe elementally, be sure to equip your accessories accordingly. They make ALL the difference.
(ie. Taurus on Big Splash or Burning Heart/Angel Wing on Sniper or Lightning Emblem on any Fire based tower...)
IMHO, Pure towers are useful, but early on in the game can sometimes cost too much to be effective. They make for good damage later on, but can be quite costly if you plan to go pure really early on. Use the easier waves to make -extra- money, so that you can have more towers to compliment your defenses later on. Start with a few "higher leveled" money makers to ensure that you don't spread yourself to thin with a cluster of useless towers.
Final tip: Having money steal/wealth clusters near the beginning can be helpful both at the beginning and later in the game. Not only will you be making quick cash early on, but you'll also be able to make bonus cash against any enemies that you can teleport back to start....
PS. For those new to tower defense games, as mentioned before, be sure to place your towers in positions where they can reach more than one pathway.
Great concept and great work.
the only thing that really bothered me was that your upgrade descriptions were a little misleading. the upgrades only added 3.5% of the starting maximum, which was 35 for energy and whatever you based your default stability was. The description made it sound like each point would increase the maximum by 3.5% of the CURRENT maximum.
Also it ended kind of abruptly at 24 levels on scenario mode...
i was kind of looking forward to more :P
it was a great game nonetheless
keep it up :)
Alright well ignoring the last douche that reviewed this, I thought it was pretty good. It was much more challenging than the last one. I think people should play through the freakin game before complaining about it. idiot. lol. Another thing, towards the last guy, if you're going to complain about AG contests, do it on AG, not on NG, douche.
I love it.
I better see more from u xD
keep it up dude.
btw it's rhythm. lolz
U guys are geniuses...
Keep it up. I loved it.
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